FREESLOT
SPR_ROCE
SPR_SHFR
S_ROCE
S_SHFR_PAIN
S_SHFR_LOOK1
S_SHFR_LOOK2
S_SHFR_CHASE1
S_SHFR_CHASE2
S_SHFR_CHASE3
S_SHFR_DIE1
S_SHFR_DIE2
S_SHFR_DIE3
MT_SHFR
MT_ROCE


Object MT_SHFR
#$Sprite SHFRA1
#$Category OTHERBOTS
MapThingNum = 505
SpawnState = S_SHFR_LOOK1
SpawnHealth = 3
SeeState = S_SHFR_CHASE1
SeeSound = sfx_None
ReactionTime = 20
AttackSound = sfx_None
PainState = S_SHFR_PAIN
PainChance = 200
PainSound = sfx_dmpain
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_SHFR_DIE1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 1
Radius = 20*FRACUNIT
Height = 50*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 20
ActiveSound = sfx_None
Flags = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY
RaiseState = S_NULL

State S_SHFR_LOOK1
SpriteName = SHFR
SpriteFrame = A
Duration = 2
Action = A_Look
Next = S_SHFR_LOOK2
Var1 = 0
Var2 = 0

State S_SHFR_LOOK2
SpriteName = SHFR
SpriteFrame = A
Duration = 2
Next = S_SHFR_LOOK1
Action = A_Look
Var1 = 0
Var2 = 0

State S_SHFR_CHASE1
SpriteName = SHFR
SpriteFrame = A
Duration = 200
Next = S_SHFR_CHASE2
Action = A_FireShot
Var1 = MT_ROCE
Var2 = 0

State S_SHFR_CHASE2
SpriteName = SHFR
SpriteFrame = A
Duration = 15
Next = S_SHFR_CHASE3

State S_SHFR_CHASE2
SpriteName = SHFR
SpriteFrame = A
Duration = 15
Next = S_SHFR_CHASE3

State S_SHFR_CHASE3
SpriteName = SHFR
SpriteFrame = A
Duration = 4
Next = S_SHFR_LOOK1

State S_SHFR_DIE1
SpriteName = SHFR
SpriteFrame = A
Duration = 2
Next = S_SHFR_DIE2
Action = A_BossScream
Var1 = 1
Var2 = 0

State S_SHFR_DIE2
SpriteName = SHFR
SpriteFrame = A
Duration = 2
Next = S_SHFR_DIE3
Action = A_BossScream
Var1 = 1
Var2 = 0

State S_SHFR_DIE3
SpriteName = SHFR
SpriteFrame = A
Duration = 2
Next = S_XPLD_FLICKY
Action = A_Repeat
Var1 = 7
Var2 = S_SHFR_DIE1

State S_SHFR_PAIN
SpriteName = SHFR
SpriteFrame = A
Duration = 24
Action = A_Pain
Next = S_SHFR_LOOK1
Var1 = 0
Var2 = 0                

Object MT_ROCE
SpawnState = S_ROCE
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState =  S_TNTBARREL_EXPL1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 20*FRACUNIT
Radius = 11*FRACUNIT
Height = 8*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 50
ActiveSound = sfx_None
Flags = MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY
RaiseState = S_NULL

State S_ROCE
SpriteName = SPR_ROCE
SpriteFrame = A
Duration = 1
Action = A_SmokeTrailer
Next = S_ROCE
Var1 = MT_SMOKE
Var2 = 0
